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<<RC Models Tips>>

 

YOU can fly a Radio Controlled model airplane NOW
if you will follow these instructions.


YOU will learn how to fly INSTANTLY if you choose the right airplane and follow a few suggestions!
Someone might have told you that you need an instructor to teach you how to fly RC airplanes. You don't! The guy who gave you that advice probably learned to fly all by himself. You DON'T need an instructor if you choose the right airplane to start with. There are plenty of true "beginner" airplanes. They are ually electric powered gliders, slowflyers, and parkflyers. And these beginner airplanes are such good flyers that most of them are bought by long-time RC experts, not beginners!

1. Understand how an airplane flies. Here's how airplanes fly: When the wing moves forward the air lifts it. Too slow, no lift and it falls out of the air -- it stalls. So, it needs flying SPEED either from a motor and propeller, or by descending and gliding. The wing is lifting all the time it's moving forward -- whether it's upside down, in a turn, inverted, or doing aerobatics -- there is always lift from the wing even though the lift might not be straight UP as it is in level flight. The airplane makes right or left turns by tilting in the direction of the turn so that some of the wing's lift is angled partly to the left or right. To turn an airplane you tilt the wings with the ailerons or with the rudder in the direction you want to turn. To make the airplane go UP you give an UP command to the elevator. The elevator surface angles UP and the air that's hitting it blows the tail DOWN and the nose UP. When the airplane goes UP it slows down. If it goes too slow the lift stops and the airplane falls -- stalls.

 

You turn an airplane differently than a car or a boat: when you tilt the airplane's wing in the direction that you want it to turn, the airplane will continue to turn as long as the wing is tilted in that direction. But you will NOT be holding the control stick in the direction of the turn (as you would on the steering wheel of a car) -- you will have the control stick near NEUTRAL during the turn. To STOP the airplane from turning you move the control stick in the opposite direction from the turn so that the wings level out. "Beginner's" airplanes have a built-in tendency to automatically come back to level flight if you let go of the control stick.

2. Pick out an airplane that can fly all by itself without you controlling it. Don't pick a low-wing, aerobatic airplane. The best choices are slowflyers, parkflyers, or gliders that use electric motors for power. Gliders can glide straight ahead all by themselves (if they do not have a warped wing -- see below) without you doing any controlling from the radio transmitter. If you want to fly without an instructor these glider type airplanes will fly themselves while you are trying to figure out how to make them go some other direction. You need this stability while you learn how to fly. The second best choice is a non-glider (powered airplane) that has the wing on the top of the fuselage and which is advertised to be a good training airplane.

 

3. Make SURE that these following things are correct BEFORE each flight:

A. The balance point MT be where the airplane's designer intended. Don't be afraid to add lead weights to either the nose or the tail to MAKE the airplane balance where it is supposed to. If you think that the required weight to achieve the correct balance point (sometimes called "CG" -- Center of Gravity) is too much, you're wrong -- use WHATEVER WEIGHTS ARE NECESSARY TO MAKE THE AIRPLANE BALANCE WHERE IT'S SUPPOSED TO!

B. The wing mt not be warped, and it helps your flying if the wing should have something called "washout". Fasten the wing onto the airplane. Set the airplane on a table and walk off to the rear of it. Look back at the airplane from an eye position where you can see Just a bit of the BOTTOM of the entire wing. If you see MORE bottom wing surface on, let's say, the left wing, then your airplane will tend to turn left even when you have the aileron or rudder control in neutral. Remove that warp before you try to fly the airplane.

"Washout": this is an intentional and desirable warp of the wing near each wing tip. ually this warp is done to the outer 20% of the wing toward each wing tip. From the rear of the airplane you should see a little more of the BOTTOM of the wing near both wing tips. Why is this "washout" good? It helps the outer parts of the wing continue flying straight ahead during the beginning of a stall. This means that your airplane will stall straight ahead instead of rolling over on its back or side when it stalls and that rolling over might be impossible to recover from.

4. Choose a BIG flying field for your first flights. Don't try to fly in your street even if the airplane is capable of flying in such a restricted area. You will need lots of open and unobstructed space for your first flights.

5. If you hand launch your airplane throw it hard and throw it straight ahead, not up.

6. If you take off from a ground roll let the airplane build up so much speed on the ground before you signal "UP" elevator, that you KNOW that the airplane has enough speed to fly. When it leaves the ground try to climb at a very small angle, not abruptly upwards which could CAUSE loss of airspeed and a stall.

7. Give very little UP elevator as your airplane starts to take off. Most beginning modelers try to climb too steeply which makes their airplane slow down, stall, then crash.

8. Don't try any turns until the airplane is very high. Mostly climb straight ahead with only gentle turns.

9. Practice gentle turns high in the air before you try to land. Practice "landings" while high in the air so you get a good idea of the airplane's stalling (fall-out-of-the-sky) speed. If the airplane stalls Just give a bit of DOWN elevator and the airplane will be flying again.

10. When the airplane flies TOWARD you, turn your body a bit so you can imagine "right" and "left" from the airplane's point of view. This will prevent you getting confed about which way to turn your airplane.

11. Don't try to land in a specific spot, avoid turns when the airplane is low. Just let your airplane glide into the ground straight ahead. The bigger the field for your first flight, the greater will be your chances for success.

 

 

RC Helicopter Flying Tips

PART I: PROFILE
Important suggestions in order to learn to fly model helicopters fast, safe and without crashing every week:

1. Invite an experienced flyer to help you: Setting up a helicopter for the first time is not very easy. It is very unlikely that you will setup the helicopter correctly by yourself. A helicopter that has been setup properly flies much better and is more predictable! So it’s necessary for you to have an experienced flyer help you. He may give you additional hints and tips on learning and he may point you at certain mistakes you make, which may be very helpful.
2. Take small steps: Always take very small steps on the learning curve. If you take a big step, you may succeed, or you may crash. If you crash, you may be de-motivated, it will cost you money, it will make you less confident, you are grounded for some time and the worst it is dangero! Make sure that you learn a step thoroughly and in all directions before you take the next step. In the end you will learn faster if you take small steps becae you know the basics well and you will fly instead of repair.
3. Don't skip steps: There are of course numero ways to learn to fly a remotely controlled helicopter. However, if you follow the steps listed below, you will learn fast and with a minimum chance of crashing. The steps are chosen such that you always have learned the necessary steps before taking a new step.
4. e a proper RC Helicopter fly simulator: Having a proper simulator, which can be controlled by your Tx ( transmitter is necessary). It allows you to get acquainted to controlling an R/C helicopter and learn the needed reflexes.


PART II: FUNCATION

1) Learn about the basic theory of helicopter aerodynamics. This will help you to understand what is going on. Your instructor can learn about the controls and their interactions and the influence of wind on the model etc. Learn about when a helicopter stalls etc, this is very different from a plane!
2) Have your helicopter checked over thoroughly by your instructor for safety.
3) use your simulator to train your reflexes required for hovering the helicopter.
4) Setup a buddy lead between your TX and the TX of the instructor and make sure that both transmitters are setup properly. Here you can see the learning process on the buddy lead in action. Both transmitters are connected, and the instructor is ready to take over at any time.
5) Learn about the safety procedures on RC helicopter fly and the specific safety procedures at the field you are going to fly.
6) Make sure that you have your training gear connected properly.


PART III: PRACTICE & PROGRESS

Make sure you practice until you are confident in a step before you move on to the next step.
Make sure that you have your training gear connected properly.
Make sure that your instructorknows when you get in to trouble.

Learning Cyclic Control:
Step1) Your instructor will check the helicopter controls, he will spool it up and check the controls with a spooled up helicopter. If all is well, he will test fly the helicopter to ensure that everything is operating as expected. Yes, this is thrilling; you have Just witnessed your helicopter actually fly.

Step 2) Your instructor will demonstrate what a sliding helicopter is. using your training gear it will be possible to slowly land the helicopter while it still has significant forward, backward or sideways speed.

Step 3) Position the helicopter with the nose in the wind. You should stand 5m away behind the helicopter, and 1m to the left of it. Rehearse in your mind what you are going to do (try to make the helicopter stay put at one position). Rehearse what the controls and their interactions are going to be.

Step 4) Now you are in control of the cyclic and your instructor will lift the helicopter to a save height of 0.1m. Exercise only very small control inputs. While trying to make the helicopter stay put, the landing gear will now and then touch the ground, but this will be no problem. Once you can control the helicopter so it stays in one place, it will no longer touch the ground. Your instructor will lift the helicopter to a height of 1m. This will need a bit of time to get ed to. Yes, you are flying a helicopter!

Step 5) Practice to move the helicopter sideways 1m, stop in a hover, and come back again. Practice this in both directions. You will develop proper feel for controlling the cyclic.

Step 6) Practice to move the helicopter forwards 1m, stop in a hover, and come back again.
Then, you mastered the basic controls on the right stick.

Learning Collective and Rudder Control:

Step 1) Position the helicopter with the nose in the wind. You should stand 5m away behind the helicopter, and 1m to the left of it. Rehearse in your mind what you are going to do (try to gently lift the helicopter 10cm of the ground and put it down again). Rehearse what the controls and their interactions are going to be. Remember that you mt keep calm when you slam down the helicopter and donot slam it down in a hurry.

Step 2) Lift the helicopter slowly of the ground up to 10cm. Hold the pitch control for a couple of seconds. Decrease pitch slowly and set it down again. You will get confident in your instructor in keeping the helicopter at one spot. Try to be very precise on the stick so that you do not touch the rudder. The helicopter will not stay at one height due to the wind effects.

Step 3) Lift the helicopter slowly to an height of 1m. Get comfortable with this height, and practice to set it down slowly and gently. Try to learn to keep the helicopter at a constant height of 1m. If you feel uncomfortable landing the helicopter, let the instructor land the helicopter until you are ready for it.

Step 4) Lift the helicopter to a height of 1m. Keep it steady. Now slowly rotate the nose of the helicopter left, back again, right, and back again. The maximum rotation is about 20 degrees. Get comfortable in controlling the rudder.

Step 5) Lift the helicopter slowly to an height of 1m. How does a controlled ascent to 2m, back to 1m etc? Practice to get a very controlled height.

Step 6) Lift the helicopter to a height of 1m. Your instructor will move the helicopter sideways, forwards and backwards (1m). Try to keep the helicopter at a constant height of 1m.

Step 7) Same as above, now the instructor moves the helicopter in all directions up to a distance of 5m.
After these steps, you mastered the basic control of the pitch/throttle and the rudder.

Learning to Control Both Sticks:
Step 1) Position the helicopter with the nose in the wind. You should stand 5m away behind the helicopter, and 1m to the left of it. Rehearse in your mind what you are going to do (try to make the helicopter stay at a minimal height of 1m). Rehearse what the controls and their interactions are going to be.

Step 2) Be prepared for the helicopter to drift to the left (with a right hand rotating main rotor). It will do that! Promptly lift the helicopter to a height of 1m. Don't try to control the cyclic until it is of the ground! Don't hover below 1m, make sure that the liftoff is swiftly. Catch the left drift of the helicopter. Practice until the helicopter stays put at one place and you are in full control.

Step 3) Practice a gentle decent from 1m and a gentle touch down. Practice this until you can land the helicopter with little to no sideways movement and a gentle descent. From here on, you always try to land the helicopter as if there is no training gear attached (gently with no sideways movement).

Step 4) Practice to move the helicopter sideways 1m, stop in a hover, and come back again. Practice this in both directions. Take care of the control interaction, be aware of the wind effects. You will develop proper feel for controlling the cyclic and the pitch combination. Extend this slowly to a sideways movement of 5m.

Step 5) Practice to move the helicopter forwards 1m, stop in a hover, and come back again. Extend this slowly to a forward and backward movement of 5m. Take care of the control interaction; be aware of the wind effects. Practice this until you can make forward, backward and sideways movement at a constant height.

Step 6) Lift the helicopter to a height of 1m. Keep it steady. Now slowly rotate the nose of the helicopter left, back again, right, and back again. The maximum rotation is about 20 degrees. Get comfortable in controlling the rudder and keeping the helicopter at one spot with a constant altitude.
After finished these steps, you have managed the first hovering steps.

The Hovering trail like "M":
Step 1) Position the helicopter with the nose in the wind. You should stand 5m away behind the helicopter, and 1m to the left of it. Rehearse in your mind what you are going to do (try diagonal movements and finally make the "M" maneuver at a constant height of 1m). Rehearse what the controls and their interactions are going to be.

Step 2) Bring the helicopter in a stable hover. Move the helicopter 5m to the right of you and make it stop. From this point, move the helicopter 5 m forwards and make it stop. You are looking at the helicopter with a familiar angle, Just a bit further away. Make sure you can hold it there in a stable hover.

Step 3) Diagonally move the helicopter backwards and to the left until it is again in front of you (5m in front of you, 1m to the right). Practice this triangle until you feel comfortable.

Step 4) Now we are going to practice the left-hand side. Again, start in front of you. Move the helicopter 5m to the left and make it stop (near left corner). Move the helicopter 5m forward and get it in a stable hover. Diagonally move the helicopter backwards and to the right until it is again in front of you (5m in front of you, 1m to the right). Practice this triangle until you feel comfortable.

Step 5) Now repeat the steps above, but this time you extend the diagonal sections. So you are going to move the helicopter diagonally from the far right corner directly to the near left corner. From here move the helicopter to the far left corner, and then diagonally to the near right corner. From here to the far right corner etc. Always hover at the corners first so that errors do not get accumulated.

Step 6) Now we are going to practice the triangle in the other direction. Start with the helicopter in front of you move diagonally to the far right corner, back again to the near right corner and back again in front of you. Also practice this on the left hand side, with the diagonal movement away from you to the far left corner.

Step 7) Extend the diagonal movements. Start in front of you, move the helicopter to the near right corner, from here move the helicopter to the far left corner and back to the near left corner. From there move it in one diagonal to the far right corner and back to the near right corner.

Step 8) Lift the helicopter in front of you. Move the helicopter to the far right corner. From there move it diagonally back in front of you, but now at a distance of 7.5M in front of you (half way or middle point of the "M"). From that position move the helicopter to the far left corner and back to the middle point.

Step 9) Connect the exercises above until you make a nice "M" with stopping at each corner. Practice the "M" in both directions. Now reduce the stop time until you have a nice and smooth continuo "M". Practice them in both directions.
After tried the steps above, you managed an essential hovering skill that will help you through your future leaning steps.

Landing and Takeoff
Step 1) Position the helicopter with the nose in the wind. You should stand 5m away behind the helicopter, and 1m to the left of it. Rehearse in your mind what you are going to do (try to make the helicopter land as if there is no training gear). Rehearse what the controls and their interactions are going to be.

Step 2) Lift the helicopter to a height of 1m. Now land the helicopter with absolute no sideways movement. Furthermore, the landing should be very soft. Notice that without a training gear the helicopter tips over very easy, and a rough landing will break the landing gear.

Step 3) Put a marker in front of you and practice perfect landings with no sideways movement and a very gentle descent over and over again on top of the marker. Having the "landing gear square" over the marker is good enough. Don't foc on the landing gear or the marker; try to look at the overall picture.

Step 4) Move the helicopter to the far right corner, and practice a gentle and stable landing.

Step 5) Move the helicopter to the far left corner, and practice a gentle and stable landing.

Step 6) Take off the training gear. The longer the training gear stays on, the more difficult it will be to remove it. Furthermore, you might be using the training gear for deducting the attitude of the helicopter. This is not a good thing, as it is not going to be there in the future. A Raptor 30 with the training gear still attached.

Step 7) Lift the helicopter promptly to a height of 1m. Don't touch the cyclic before the helicopter is actually airborne! Get comfortable hovering the helicopter without the training gear. If you control the cyclic before the helicopter is actually airborne, the helicopter is likely to tip over.

Step 8) Move the helicopter sideways 5m, stop, and back again in both directions. You now get ed to the controls of the helicopter without the training gear. Move the helicopter forwards 5m, stop, and back again. You now get ed to the controls of the helicopter in the forward direction without the training gear.

Step 9) Descent the helicopter to 0.1m and back again to 1m. Get comfortable of the semi landing of your helicopter without the landing gear. Now you are going to do your first actual landing without the training gear. Rehearse your escape first! Now while landing the helicopter, keep reminding yourself to ph the left stick if you are not comfortable. Don't land the helicopter if it moves sideways, abort the landing in that case. Remind yourself that you can do this since you can make a perfect landing with the training gear attached.

Step 9) You did your first landing without a training gear! Lift the helicopter to a height of 1m and land the helicopter. Keep practicing this until you can swiftly and confidently land your helicopter.

Step 10) Practice to land the helicopter at the far right and the near right corners. Keep practicing this until you can swiftly and confidently land your helicopter. Now practice both the far left and the near left corners.

Step 11) Practice a perfect landing in front of you "on top" of the marker. Landing within 0.3m is good enough for now.
After finished the steps above, you managed to take off, hover, move around and land your helicopter safely.


PART IV: SKILLS & DEVELOPMENT

Make sure you practice until you are confident in a step before you move on to the next step.
Make sure that you have your training gear connected properly.
Make sure your instructor knows when you get in to trouble.
The wind mt be gentle.
Tail in the Wind:

Step 1) This is an easy one with nowadays gyro's. Rehearse what the wind effects on the tail will be in the hover in relation with the pitch control. Put the helicopter in front of you with the nose in the wind. Lift of the helicopter and practice a comfortable hover and landing with the give wind. Make sure you get ed to the changed pitch range! The landings should be precise and comfortable with the new pitch range and the wind.

Step 2) Put the helicopter in front of you, but this time with the tail in the wind. Lift of the helicopter and practice a comfortable hover and landing with the tail in the wind.

Step 3) Practice moving the helicopter to the near right and near left corners and hovering at those corners. Practice to hover the helicopter at the far right and far left corners.

Step 4) Practice the hovering "M" in both directions with the tail in the wind.

Step 5) Hover the helicopter in front of you, and rotate the nose to the left, back again, to the right and back again. The rotation of the nose should not exceed 20 degrees or so.
Then, you managed an essential hovering skill with some wind.

Learning Sideways Wind:
Step 1) This is an easy one with nowadays gyro's. Rehearse what the wind effects on the tail will be in the hover in relation with the pitch control. Rehearse what the sideways wind will do with the attitude of the helicopter in a hover. Put the helicopter in front of you with the nose in the wind. Lift of the helicopter and practice a comfortable hover and landing with the give wind. Get ed to the wind of today.

Step 2) Put the helicopter in front of you, but this time with the wind coming in at the left side of the helicopter (with right hand rotating main blades). If your helicopter is rotating counter clockwise, you should start with the wind on the right side of the helicopter. Rehearse what the wind is going to do, and what you are going to do to counter the wind effect. Be aware of the effects of the wind on your pitch.

Step 3) Promptly lift the helicopter to a height of 1m, and try to catch the drift. If you don't succeed, your instructor will take over. Don't let the helicopter drop below 1m. Practice this until you can make the helicopter stay put in one position at one altitude. Note that you can always rotate the tail towards you and in the wind if the helicopter keeps drifting. You are then again hovering with the tail in the wind, which you already mastered.

Step 4) Slowly land the helicopter without any sideways movement. The left skid is likely going to touch the ground first, which is absolutely no issue! Practice this until you can comfortably takeoff and land the helicopter with the sideways wind.

Step 5) Now position the helicopter in front of you with the tail towards you, but with the wind coming in at the right side of the helicopter (clockwise rotation of main blades). Rehearse what will happen. The helicopter will tilt much more now. Practice Step 3 and Step 4 with the wind coming from the right.
Finished the steps above you learned to handle sideways wind without a problem.

Hovering Solo:
Step 1) Position the helicopter with the nose in the wind. Your instructor will stand next to you to give confidence and eful (vocal) help if necessary. Lift of the helicopter and hover it

Learn to Fly Airplanes
You can learn how to fly fast if you choose the right airplane and follow a few suggestions!
You can learn how to fly RC airplane instantly, avoid unnecessary damages and enjoy flying once you follow rules below. You don’t need an instructor if you choose the right airplane to start with.

1. Make clear how an airplane flies. Here’s how airplanes fly: When the wing moves forward the air lifts it. Too slow, no lift and it falls out of the air -- it stalls. So, it needs flying SPEED either from a motor and propeller, or by descending and gliding. The wing is lifting all the time it's moving forward -- whether it’s upside down, in a turn, inverted, or doing aerobatics -- there is always lift from the wing even though the lift might not be straight UP as it is in level fly. The airplane makes right or left turns by tilting in the direction of the turn so that some of the wing’s lift is angled partly to the left or right. To turn an airplane you tilt the wings with the ailerons or with the rudder in the direction you want to turn. To make the airplane go UP you give an UP command to the elevator. The elevator surface angles UP and the air that’s hitting it blows the tail DOWN and the nose UP. When the airplane goes UP it slows down. If it goes too slow the lift stops and the airplane falls -- stalls.

2. Choose an airplane that can fly all by itself without your controlling. Don’t pick a low-wing, aerobatic airplane. The best choices are slowflyers, parkflyers, or gliders that use electric motors for power. Gliders can glide straight ahead all by themselves (if they do not have a warped wing -- see below) without you doing any controlling from the radio transmitter. If you want to fly without an instructor these glider type airplanes will fly themselves while you are trying to figure out how to make them go some other direction. You need this stability while you learn how to fly. The second best choice is a non-glider (powered airplane) that has the wing on the top of the fuselage and which is advertised to be a good training airplane. Click here for true "beginner" airplanes.

3. Confirm that these following things are correct before each fly:
A. The balance point MT be where the airplane’s designer intended. Don’t be afraid to add lead weights to either the nose or the tail to make the airplane balance where it is supposed.
B. The wing mt not be warped,. Fasten the wing onto the airplane. Set the airplane on a table and walk off to the rear of it. Look back at the airplane from an eye position where you can see Just a bit of the BOTTOM of the entire wing. If you see MORE bottom wing surface on, let’s say, the left wing, then your airplane will tend to turn left even when you have the aileron or rudder control in neutral. Remove that warp before you try to fly the airplane.
C.The wing should have something called "washout""Washout", this is an intentional and desirable warp of the wing near each wing tip. ually this warp is done to the outer 20% of the wing toward each wing tip. From the rear of the airplane you should see a little more of the BOTTOM of the wing near both wing tips. Why is this "washout" good? It helps the outer parts of the wing continue flying straight ahead during the beginning of a stall. This means that your airplane will stall straight ahead instead of rolling over on its back or side when it stalls and that rolling over might be impossible to recover from.

4. Find a BIG flying field for your first flys. Don't try to fly in your street even if the airplane is capable of flying in such a restricted area. You will need lots of open and unobstructed space for your first flys.

5. Properly take off
A.If you hand launch your airplane throw it hard and throw it straight ahead, not up.
B. If you take off from a ground roll let the airplane build up so much speed on the ground before you signal "UP" elevator, that you KNOW that the airplane has enough speed to fly. When it leaves the ground try to climb at a very small angle, not abruptly upwards which could CAUSE loss of airspeed and a stall.
C. Give very little UP elevator as your airplane starts to take off. Most beginning modelers try to climb too steeply which makes their airplane slow down, stall, then crash.

6. How to control turn during fly
A. You turn an airplane differently than a car or a boat: when you tilt the airplane’s wing in the direction that you want it to turn, the airplane will continue to turn as long as the wing is tilted in that direction. But you will NOT be holding the control stick in the direction of the turn (as you would on the steering wheel of a car) -- you will have the control stick near NEUTRAL during the turn. To STOP the airplane from turning you move the control stick in the opposite direction from the turn so that the wings level out. "Beginner's" airplanes have a built-in tendency to automatically come back to level fly if you let go of the control stick.
B. Don’t try any turns until the airplane is very high. Mostly climb straight ahead with only gentle turns.
C. Practice gentle turns high in the air before you try to land. Practice "landings" while high in the air so you get a good idea of the airplane's stalling (fall-out-of-the-sky) speed. If the airplane stalls Just give a bit of DOWN elevator and the airplane will be flying again.
D. avoid turns when the airplane is low.

7. Don’t try to land in a specific spot, Just let your airplane glide into the ground straight ahead. The bigger the field for your first fly, the greater will be your chances for success.Hope you can enjoy yourself with your rc plane!

 

1) Ensure the helicopter ON/OFF switch is in the OFF position.
2) Plug the AC Charging Adaptor into a wall socket and ensure the socket is turned on. A red light on the charger should appear.
3) Connect the end of the charging cable to the charging socket on the side of the helicopter, the plug will easily connect to the socket and does not need to be forced together as it will only fit one way. When plugged into the helicopter the charger light should go OUT!!
4) Charging is complete when the LED on the charging adaptor lights up red. (around 45 minutes)
5) Switch off the AC Charging Adaptor at the wall socket and remove the charging cable from the Salvation 9.
6) LEAVE THE HELICOPTER FOR 2 MINUTES for battery to cool.
7) You’re now ready for take off.

Charging information: LED Indicators
1) Battery charging :LED on AC charging adaptor off
2) Battery fully charged :LED on AC charging adaptor red
3) Charging fault :LED on AC charging adaptor flashing (the charging cable is not properly connected to the Salvation 9 or the Salvation 9 is switched on)
4) Radio Control Handset battery low :LED on handset flashing and control distance reduced (replace battery).

 

 RC Helicopter - Battery Information and charging
NIMH Battery:

- The average charging time for the NIMH battery is about 1.5 - 2 hours (for Z400 stock battery is about 30 minutes ONLY). However, when you are charging the battery, please always pay attention to the battery charging. When the battery get WARM (NOT HOT), then it is fully charged. IMPORTANT: ALWAYS PAY ATTENTION TO THE BATTERY WHEN YOU ARE CHARGING THE BATTERY. DO NOT OVER CHARGE THE BATTERY - IT CAN BE VERY DANGER.

Li-Ion Battery:
- When you are charging the Li-Ion Battery (only use the charger supplied with the battery), please always pay attention when you are charging the battery. On the li-ion charger, there is a light on the charger, when the battery is charging, the light is RED, when you light turns GREEN, this indicates the battery is fully charged and you need to remove the battery immediately - DO NOT OVER CHARGE THE LI-ION BATTERY - IT CAN BE VERY DANGER.

Li-ion Battery Safety Instruction:
- Do not disassemble or reconstruct battery
- Do not short-circuit battery
- Do not use or leave battery nearby fire, stove, heated place
- Do not immerse the battery in water or get it wet
- Do not charge the batter nearby fire or under blazing sun
- Do not drive a nail into the battery. Strike it by hammer, or tread it
- Do not give battery impact or fling it
- Do not use the battery with conspicuo damage or deformation
- Do not make the direct soldering on the battery
- Do not reverse-charge or over discharge the cell(s)
- Do not reverse-charge or reverse connect
- Do not connect battery to the plug socket or car-cigarette-plug
- Do not use the battery for unspecified equipment
- Do not touch a leaked battery directly
- Do not use lithium ion battery in mixture
- Keep the battery away from babies
- Do not continue to charge battery over specified time
- Do not get unto a microwave or a high pressure container
- Do not use a leaked battery nearby fire
- Do not use an abnormal battery
- Do not use or leave the battery under the blazing sun (or heated car by sunshine)
- Do not use nearby the place where generates static electricity which will give damage to the protection circuit.
- use the specified charger and observe charging requirement
- Charging temperature rage is regulated. Do not charge the battery out of recommended temperature range (0 - 45 degree)
- When the battery has rt, bad smell or something abnormal at first-time-ing, do not use the equipment and go to bring the battery to the shop which is was bought.
- In case children use the battery, their parents teach how to use the batteries according to the manual with care. And also, when children are using the batteries, pay attention to use it according to that or not.
- Keep the battery out of the reach of children. And pay attention the children using or handling it.
- It the skin or cloth is smeared with liquid from battery, wash with fresh water. In may CAUSE skin inflammation

ALWAYS PAY ATTENTION WHEN YOU ARE CHARGING THE BATTERY. VERY IMPORTANT.
For Li-ion battery, always use the charge come with the li-ion battery ONLY.

 

 

Introduction in ing:
 

1.please insert the signal lines in correct direction to the controlling output port of the controller.
 

2.please connect well the three output ports of the activator suitably to the three input ports of the Brushless motor.
 

3.please add the relevant voltage to the electricity input port of the activator(please be sure the positive and negative poles are right),and you can hear a sound beep¡±.When you ph the throttle rod, the motor will turn at once. If the motor turning the reversing direction, you can exchange any two of the three lines and it will be OK.
 

WARNING: If the ing current of the BEC over the rating, we advise you e extra BEC. Or it will damage the activator.
 

                                       
 

Trouble diaganosing:


 

Phenomena
 
Reasons
 
Resolution
 
The motor don't turn after connecting electricity 1.There is something wrong with the plug of the electricity
2.The battery's voltage is too low, circuit protection
3.Transmitter rod isn't in the lowest position, circuit protection
 
1.Reinserting the plug of the electricity or changing a new one
2.Charge the battery fully.
3.Ph the transmitter rod to the lowest position.
 
Motor running reversed
 
1.Connection the three output ports not correctly to the suitable three input ports of the Brushless motor. 1.Exchanging the two of the three lines and it will be OK.
 
Stopping in midway
 
1.The battery voltage is too low, circuit protection.
2.There is something wrong with the pin, cutting electricity.
3.The output ports and motor not connect well.
4.Receiving signals break off.
 
1.Charge the battery fully.
2.Reinsert the plug of the electricity or change a new one.
3.Check the transmitting and receiving; repair the signals to communicate normally.
 
Hear a "beep" sound but the motor not running 1.Transmitter rod is not in the lowest position, circuit protection.
2.The output ports not connecting well with the motor.
 
1.Ph the transmitter rod to the lowest position.
2.Reinsert the plug of the electricity or change a new one.
 

  

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